Sunday, March 11, 2012
Pictures sure are wonderful for spotting all the little spots you missed.....grrrrr.... Anyway, at least it is helping me to be more thorough and to know where I have to go back and hit-up again.
I'm waiting on my ForgeWorld order to arrive before I can finish construction on my Contemptor and a few other things I have hanging around. At least that's the excuse I'm using at this moment. Honestly though, everytime I have gone into Gamer's Hideout to do some building I inevitably find myself playing. Oh well, I love the game, can't help it.
I'll probably be doing some list building soon, we have started up our LGS build up to 'Ardboys. We are starting off at a thousand points tournament and will monthly increase the points level to help get everyone up to 2.5k by 'Ardboys. Last year the store produced a 2nd and 3rd place finish at regionals, and myself who was playing for first on the final table, before a crushing defeat to bump me out of the running in the final round. Hopefully this year, whoever goes forth to represent the store will also have success, and to that end we are starting the evil, vicious, no-holds barred nastiness this month on the 24th of March, at Gamer's Hideout in St. Roberts, MO. If you are around come play, it will be a blast. I'll be linking the missions here soon as they are posted, if anyone is interested.
Well, that's about that for tonight, I'll have some lists, batreps, and hopefully some more painting progress up here soon, until then THANKS for reading. And as always any comments and critiques are welcome and highly encouraged.
Oh yeah, here is a pick of Belial's back, I guess I had forgotten to throw up a shot last time.
Saturday, February 25, 2012
Wednesday, February 22, 2012
For today's post I'm going to keep it short and sweet. I just want to show a few pictures Of my Belial. I have him fully assembled, and I have just started to put down some base coats, so ignore the painting, I still have a way to go, I am such a slow (lazy) painter. Shin pads I got off some bits I got at Scibor which I used for my Custodes. Biggest pain this time was shaving the head to fit into the terminator body.
Sunday, February 19, 2012
First up for today is some shots of my five man 1k Sons. They are base-coated and I have applied a couple of washes. I have to still add highlights and pick out some details. Also leaning towards green glowing force weapons and maybe eyes, hmmm, not sure we will have to see.
I tried using From The Warp's tutorial on over-sized shoulder pads, goes without saying he is way better than me. But for my first attempt I'm reasonably happy. The cardboard wasn't working too well for me so I ended up using part cereal box and part of the plastic from a For Sale sign for the shoulder pads, and just the For Sale sign for the collar. Other than that I tried to follow the tutorial the best my meager abilities allow.
And lastly a squad shot as of now. They are all blue-tac'd onto the bases so I can still get games in with them. I have a bunch of temple faces from Scibor to do the actual basing with.
Well, I'm still alive, and still going to make this whole thing work. I've got a squad of Custodes built that I will post up next time. Until then, thanks for reading, and as always Comments and Critiques are welcome.
Tuesday, January 17, 2012
To wrap up the Five Principles of Patrolling as they apply to wargaming, we will hit up the final three principles in this post; namely Security, Control, and Common Sense.
SECURITY: Now we are onto the actual game. Security. The end all be all, alpha and omega of life in combat. A must always. I always deploy to mutually support and never leave units unprotected on accident. This can be as simple as leaving a dred to back up your devastor squad. Now this doesn’t mean that I don’t sacrifice models, or throw distraction and harassment units at my opponent, but those are always intentional. Sometimes security is found in speed, and I will make sure to move my tanks a little more to make them harder to hit if I think I am about to get charged. It can come in many forms, but basically, unless you are playing that monster hoard rush, where you have a thousand models on the table and can soak up losses while continuing to steam roll forward, always consider how to protect your pieces. Cover, supporting squads, over-lapping fields of fire, whatever just don’t leave them flapping in the wind and wonder why they got smashed before you could do anything about it.
Well, those are the basics. The US Army's five principles and how I feel they work with wargaming. Later on I will introduce some tools that we use to evaluate threats/terrain/capabilities(yours and theirs) and some easy, for lack of better word, checklists that help keep you focused on your goals while playing. Also coming up I am going to keep my glacially slow painting process going for my Pre-Heresy Thousand Sons going. Anyway, thanks for reading and as always comments, questions, and critiques are always welcome.
Friday, January 13, 2012
|What was my plan again?|
I know it's just a game, but one of the things that I love about it is that real world dynamics and thinking do actually apply. It's just warfare in a different scale, and once you learn the combo's, rules, powers, etc it's still just that: warfare. I'm not going to go on about tactics vs. strategy, or the many different combo's and techniques that float around the Internet. Hell, I learn most of them by reading others' reports and articles published on the net. What I do that I believe has helped me out is that I apply the principles of patrolling and constantly run through my OODA loop, as just a few examples though there are others too. Planning, Recon, Security, Control, and Common Sense are the five principles of patrolling and they start for me with list design and mission analysis. From there they continue throughout the entire game.
RECON: Now as tempting as it might be to break into your opponents house and see what their list is going to be, so you can bring the ultimate rock to his scissors, this is not what I mean by recon. And for the record I am not condoning or suggesting breaking and entering to win a game. Here I am talking about the age old adage of “know thy enemy.” Study the local scene; study other codex’s, read anything and everything you can about other playstyles, etc. The more homework you do, the more effective your mental wargaming exercises will be and minus the ever present hatred of the Dice Gods (who truly and violently hate me as shown by my amazing skills to roll ones when playing my Deathwing), you will be better prepared and more likely to make that “correct” decision and proper application of force during the game. Here too I include a proper breakdown of the missions that you will be playing, and while you don’t have to tailor your lists to the mission, you do have to understand how they may affect how you have to play your lists at time. This is a whole other topic as well, and one in which I will touch on later down the road. Common misconception of the average Grunt is that he is not intelligent. When in actuality the Infantry has a higher average raw intelligence score than any other MOS in the Army. In short your head is a weapon, hone the blade of knowledge or insert some other cliché of your choice, do your homework or don’t cry when you get hit with a surprise on the table top. Ignorance equals death in this game and in life.
Thursday, January 12, 2012
I'm planning on talking allot about tactics, as well as forcing myself to spend more time painting and building my models and terrain. I play primarily Blood Angels, Deathwing, and Daemons, though I am flirting more with Xenos, as well as slowly bringing my Daemonhunters back to life, ie finally putting my toes in the water of the Grey Knights (I know, late to the bandwagon).
I enjoy playing, building, and painting in that order, but I am resolved to become more well rounded in this great and addictive hobby. You can look forward to posts on terrain building of all sizes (I am currently working on a two-tiered gaming table with a friend), model conversions/painting (currently building Pre-Heresy Thousand Sons), talking tactics (I am a career Army Infantryman in real-life and love applying that knowledge where applicable), and lots and lots and lots of battle reports and pre-tournament list prepping.
To get it going I will be participating in a local tournament hosted at my LGS Gamer's Hideout in St. Roberts, Mo on the 21st of January. We usually play higher point values, but for a change of pace this one will be held at 750pts. Well, I had been hanging around and talking with some of the regulars when one of them said he wouldn't be playing in the tourney because his Eldar are not competitive and never win. Now I am a firm believer that while your list does matter, what really determines victory or defeat is the general running it. To make a long story short, I made a deal with him. If he played in the tourney we would switch armies. He could play with anyone of mine and I would play Eldar, and hopefully show him that they can in-fact win. Before you start laughing at me or offering your condolences for my on-coming defeat, I want to spice it up by mentioning I have never played Eldar before.
Well I am by no means a defeatist, and in-fact love challenges. So I have been studying and practicing, play testing and list building. And I am going to give my best shot at this, either way though it should be a lot of fun and a nice change for me. Any advice or ideas would be greatly appreciated. I have a fairly large selection of models to choose from, and will be posting tentative lists along with corresponding play tests soon.
Here is the link to the missions we will be playing. Check it out and let me know what you think, and if you are in the area come check it out, it is always a good time and there are some great guys regularly at the store.
Well, thanks for reading what will hopefully be the start of a lot of fun for me and you both, and if nothing else I will at least join the modern age of computers and other fancy doo-hickies. If you haven't been able to tell yet, I am not exactly computer savvy and there is going to be learning curve attached to this endeavor. As will always be the case comments and constructive critiques will always be welcome.
Well here we go............