To wrap up the Five Principles of Patrolling as they apply to wargaming, we will hit up the final three principles in this post; namely Security, Control, and Common Sense.
SECURITY: Now we are onto the actual game. Security. The end all be all, alpha and omega of life in combat. A must always. I always deploy to mutually support and never leave units unprotected on accident. This can be as simple as leaving a dred to back up your devastor squad. Now this doesn’t mean that I don’t sacrifice models, or throw distraction and harassment units at my opponent, but those are always intentional. Sometimes security is found in speed, and I will make sure to move my tanks a little more to make them harder to hit if I think I am about to get charged. It can come in many forms, but basically, unless you are playing that monster hoard rush, where you have a thousand models on the table and can soak up losses while continuing to steam roll forward, always consider how to protect your pieces. Cover, supporting squads, over-lapping fields of fire, whatever just don’t leave them flapping in the wind and wonder why they got smashed before you could do anything about it.
Well, those are the basics. The US Army's five principles and how I feel they work with wargaming. Later on I will introduce some tools that we use to evaluate threats/terrain/capabilities(yours and theirs) and some easy, for lack of better word, checklists that help keep you focused on your goals while playing. Also coming up I am going to keep my glacially slow painting process going for my Pre-Heresy Thousand Sons going. Anyway, thanks for reading and as always comments, questions, and critiques are always welcome.